CONTROLS AND NOTATION
LP – Light Punch/Jab
MP – Medium Punch/Strong
HP – Heavy Punch/Fierce
LK – Light Kick/Short
MK – Medium Kick/Forward
HK – Heavy Kick/Roundhouse
PP – Any 2 Punches
KK – Any 2 Kicks
PPP – All 3 Punches
KKK – All 3 Kicks
cr – Crouching (Holding down direction)
s – Standing (Holding no direction)
f – Forward (Holding forward direction)
b – Back (Holding back direction)
j – Jump (While jumping)
xx – Cancel
+ – And
CH – Counter Hit
PC – Punish Counter
Dash – Pressing forward direction twice in quick succession
DI – Drive Impact (HP+HK)
Parry – Drive Parry (MP+MK)
OD – Overdrive (Same as EX special moves from past SF titles)
DR – Drive Rush (Dash after a normal connects OR Parry+Dash in neutral)
PF – Perfect Knuckle (hold). Luke’s charge knuckle mechanic to change the properties of his Flash Knuckle special
QCF – Quarter Circle Forward or 236
QCB – Quarter Circle Back or 214
DP – Dragon Punch Motion (Forward, Down, Down+Forward) or 623
DDT – Luke’s OD Flash Knuckle follow up (QCB+PP, PP)
QCFx2+P (Vulcan Blast) – Level 1 Super
QCBx2+P (Eraser) – Level 2 Super
QCFx2+K (Pale Rider) – Level 3 Super/CA
METERLESS COMBOS
From lights
- crLP/crLK, crLP, crLP xx QCB+LP – Luke’s main light confirm. You can start the combo with crLK if you want to start with a low hitting attack
- crLP, crLP xx DP+HP – Luke can squeeze out more damage if he ends his light confirms with DP+HP. He can’t confirm into DP+HP if he uses more than 2 light attacks
- sLP xx sMP xx sHP xx QCB+HP/DP+HP/QCF+HP – Luke has a special cancellable target combo from his farthest reaching light cancellable normal
- (Near corner) sLP xx sMP xx sHP xx QCF+HP, DP+LP – Near the corner, Luke can squeeze out more damage if he ends his sLP target combo with QCF+HP.
- sLK xx QCB LP – Luke’s main cancel from his main light buffer button
From mediums
- crMP, crLP/sLK xx QCB+LP/DP+HP – Luke’s main medium confirm
- sMP xx sMP xx sMP xx sMP – Luke has a target combo starting from sMP. Without super meter, this is Luke’s only combo from his sMP
- crMK xx crHP – Luke can hit confirm his crMK target combo, leaving you +1 on hit and in immediate throw range.
From heavies
- sHP/crHP/bHP xx QCB+HP/DP+HP/QCF+HP – Luke main heavy cancels. Luke generally can’t link from his heavy normals except for a few exceptions
- Spaced sHK, crLP xx QCB+LP/DP+HP – If Luke spaces his sHK to hit in its later active frames, he can link crLP xx without CH
- bHK, crLP xx QCB+LP/DP+HP – If Luke connects a close bHK hit, he can link crLP xx without CH
- (Midscreen) crHP xx PF QCB+LP, QCB+MP/QCB+HP – Luke’s meterless confirm from a crHP xx PF QCB+LP midscreen
- (Near corner) crHP xx PF QCB+LP, QCF+HP, DP+HP – Luke’s most damaging meterless confirm from a crHP xx PF QCB+LP near the corner
- (Midscreen) crHP xx PF QCB+MP, PF QCB+LP, QCB+HP – Luke’s most damaging meterless confirm from a crHP xx PF QCB+MP midscreen
- fHP, fHP xx QCB+HP (if midscreen) or xx QCF+HP, DP+LP (near corner) – Luke has a special cancellable target combo starting from fHP
Note: Generally, you want to combo into PF QCB+MP for Luke’s crHP combos midscreen and you want to combo into PF QCB+LP for Luke’s crHP combos near the corner.
Drive Impact combos
- (After a DI connects on a grounded opponent) (Midscreen) crHP xx PF QCB+MP, PF QCB+LP, QCB+HP – Luke’s main meterless combo after a DI connects on a grounded opponent midscreen
- (After a DI connects on a grounded opponent) (Near corner) crHP xx PF QCB+LP, QCF+HP, DP+HP – Luke’s main meterless combo after a DI connects on a grounded opponent near the corner
- (After a blocked DI wall splats near the corner) sHP xx PF QCB+LP, QCF+HP, DP+HP – Luke’s main meterless combo after a blocked DI wall splats near the corner
- (After a DI wall splats near the corner) crHP xx PF QCB+LP, QCF+HP, DP+HP – Luke’s main meterless combo after a blocked DI wall splats near the corner
Note: It’s important to know the difference between a blocked DI wall splat and a regular DI wall splat. Luke can only get sHP xx PF QCB+LP when a blocked DI wall splats near the corner. He cannot get a crHP xx PF QCB+LP combo when a blocked DI wall splats near the corner.
OD COMBOS (NO SUPER)
From lights
- (Midscreen) Any light confirm combo xx QCB+PP, QCB+LP/QCB+MP/DP+HP or PP/DDT – Luke’s main OD combo from a light confirm midscreen
- (Midscreen) sLP xx sMP xx sHP xx QCB+PP, QCB+HP – Luke can combo QCB+HP from a sLP OD confirm
- (Near corner) Any light confirm combo xx QCB+PP, QCF+LP, DP+LP or DDT – Luke’s main OD combo from a light confirm near the corner. If you start the QCB+PP from a sLP target combo, you can do QCF+HP, DP+LP near the corner
- (Near corner) sLP xx sMP xx sHP xx QCF+PP, DP+HP or PP – Luke can combo after a QCF+PP light confirm near the corner
From mediums
- (Midscreen) crMP, crLP xx QCB+PP, QCB+LP/QCB+MP/DP+HP or PP/DDT – Luke’s main OD combo from a medium confirm midscreen
- (Near corner) crMP xx crLP xx QCB+PP, QCF+LP, DP+LP or DDT – Luke’s main OD combo from a medium confirm near the corner
From heavies
- (Midscreen) Any cancellable heavy normal xx QCB+PP, QCB+LP/QCB+MP/DP+HP or PP/DDT – Luke’s main OD combo from a cancellable heavy normal midscreen
- (Near corner) Any cancellable heavy normal xx QCB+PP, QCF+LP, DP+LP or DDT – Luke’s main OD combo from a cancellable heavy normal near the corner
- (Midscreen) fHP, fHP xx QCB PP, QCB+HP – Luke main combo after a fHP OD confirm midscreen
- (Corner) fHP, fHP xx QCB PP, QCF+HP, DP+LP – Luke’s main combo after a fHP OD confirm near the corner
Note: Remember that Luke has OD follow ups to QCF+PP, QCB+PP, and DP+PP. If you know the follow ups will kill or put your opponents in kill range, spend the extra Drive Bar.
DR COMBOS (NO SUPER)
From lights
- (Midscreen) Any cancellable light normal xx DR, crLP, crHP xx PF QCB+MP, PF QCB+LP, QCB+HP – Luke’s main DR combo from a cancellable light normal midscreen
- (Near corner) Any cancellable light normal xx DR, crLP, crHP xx PF QCB+LP, QCF+HP, DP+HP – Luke’s main DR combo from a cancellable light normal near the corner
- DR sLP, crMP, crLP xx QCB+LP – Luke’s main confirm after a DR sLP connects. From farther DR sLP hits, omit the crLP and just do crMP xx
- DR sLK, sLP xx sMP xx sHP xx special move – Luke’s main confirm after a DR sLK connects
- DR crLP, crMP xx QCB+LP/QCB+MP – Luke’s main confirm after a DR crLP connects
- sLP xx sMP xx sHP xx DR, immediate sLP xx DP+LP – Luke has a side switch DR combo if he lands a close hitting sLP target combo
From mediums
- crMP xx DR, crMP, crHP xx special move – Luke’s main DR combo from a crMP
- crMK xx DR, crMP, crHP xx special move – Luke’s main DR combo from a crMK
- DR sMP, crMP xx special move – LUke’s main confirm after a DR sMP connects
- DR fMP, crLP, crLP xx special move or DR fMP, crMP xx special move – Luke’s main confirms after a DR fMP (Overhead) connects
From heavies
- Any cancellable heavy normal xx DR, bHK, crHP xx special move – Luke’s main DR combo from a cancellable heavy normal
- DR sHK, crMP xx special move – Luke’s main confirm after a DR sHK connects
- (Midscreen) crHP xx PF QCB+MP, DR sHP xx PF QCB+LP, QCF+K, P or DR sHP xx PF QCB+HP – Luke can extend his PF QCB+MP combos midscreen with DR to get better oki/corner carry
- (Near corner) crHP xx PF QCB+LP, DR sHP xx QCF+HP, DP + HP – Luke can extend his PF QCB+LP combos near the corner with DR to get more damage
- (Near corner) crHP xx PF QCB+LP, DR crHP xx QCF+KK, P, DP+MP – Luke can extend his PF QCB+LP combos near the corner with DR and OD to get more damage
Note: You can always extend your combos further with additional DR cancels but you will burn out quickly. Only do extended DR combos if you know the combo will kill or it puts your opponent in kill range.
SUPER COMBOS
Level 1 Super Combos
- Any cancellable normal xx QCFx2+P – Luke’s Level 1 Super cancel from his normals
- Any confirm into QCB+PP, QCFx2+P – Luke’s Level 1 Super combo extension after a QCB+PP connects
- (Near corner) crHP xx PF QCB+LP, QCF+HP, QCFx2+P – Luke’s Level 1 Super combo extension after a PF QCB+LP confirm near the corner
- sMP xx sMP xx QCFx2+P – Luke’s sMP target combo can be super cancelled into his Level 1 Super
- (Near corner) Any confirm into PF QCB+LP, jMP xx (Delayed Slight Charge) QCB+P, QCFx2+P – Luke’s optimal Level 1 Super combo extension after a PF QCB+LP confirm near the corner
Level 2 Super Combos
- Any cancellable normal xx QCBx2+P – Luke’s Level 2 Super cancel from his normals
- Any confirm into QCB+PP/QCF+PP/QCF+KK, P – Luke’s Level 2 Super cancels from OD specials
- sMP xx sMP xx QCBx2+P – Luke’s sMP target combo can be super cancelled into his Level 2 Super
- (Midscreen) Any confirm into PF QCB+MP, Dash, QCBx2+P – Luke Level 2 Super combo extension after a PF QCB+MP confirm midscreen
- (Near corner) Any confirm into PF QCB+LP, QCF+HP, QCBx2+P – Luke’s Level 2 Super combo extension after a PF QCB+LP confirm near the corner
- (Near corner) Any confirm into PF QCB+LP, jMP xx (Delayed Slight Charge) QCB+P, QCBx2+P – Luke’s optimal Level 2 Super combo extension after a PF QCB+LP confirm near the corner
Level 3/CA Super Combos
- Any cancellable special move xx QCFx2+K – Luke’s Level 3/CA Super can be cancelled into from any cancellable special move
- Any confirm into QCB+PP, QCB+MP xx QCFx2+K – Luke’s Level 3/CA Super combos from QCB+PP
- sMP xx sMP xx QCFx2+K – Luke’s sMP target combo can be super cancelled into his Level 3/CA Super
- fHP, fHP xx QCB+PP, QCB+HP xx QCFx2+K – Luke’s Level 3/CA Super combos from his fHP target combo
- (Near corner) Any confirm into PF QCB+LP, jMP xx (Delayed Slight Charge) QCB+P, QCFx2+K – Luke’s optimal Level 3 Super combo extension after a PF QCB+LP confirm near the corner
Note: Luke’s Level 3 Super/CA is fully invincible on frames 1-30. That means it is very good for punishing other supers/fireballs.
COUNTERHIT COMBOS
- sLP (CH), crLP xx special move/DR – Luke’s main CH confirm from a CH sLP
- crLP (CH), crMP xx special move/DR – Luke’s main CH confirm from a CH crLP
- crMP (CH), crMP xx special move/DR – Luke’s main CH confirm from a CH crMP
- sMP (CH), crLP xx special move/DR – Luke’s main CH confirm from a CH sMP
- sHK (CH), crLP xx special move/DR – Luke’s main CH confirm from a CH sHK
- bHK (PC), sHP xx special move/DR – Luke’s main CH confirm from a PC bHK
- sHK (PC), DP+HP or PP, Level 1/2/3/CA Super – Luke’s main CH confirm from a PC sHK
- fMP (CH), crLP xx special move/DR – Luke’s main CH confirm from a CH fMP (Overhead)
AIR TO AIR COMBOS
- jMP, DP+HP or PP – Luke has to land first before inputting DP+HP or PP
- jMP xx QCB+P (Hold) or QCB+PP – Luke can cancel his jMP into Air (OD) Knuckle